My friend Daniel Orive has been really kind to allow me to work on one of his sculpts.
He has been working on this amazing fan art. It was a great opportunity for me to learn about rigging for videogames.
The whole rig has one single joint hierarchy and it has already been exported to unreal engine. The video is rendered in Marmoset toolbag, the skelmesh and the animations have been imported there for the artist to fine tune the viewing results.
I will keep pushing the rig and the animations trying to get things like parent switching to work.
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